tag:blogger.com,1999:blog-35737261667950161112024-03-18T21:52:41.352-07:00Oscar artOscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.comBlogger50125tag:blogger.com,1999:blog-3573726166795016111.post-32537988717688757212012-01-24T15:46:00.000-08:002012-01-24T15:47:26.404-08:00Doodle_01_24_2012<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqSfnIgvpmweitKUSvd2gTlOKTqEd_Dj_My5Y5-frJE3UK5sdOiwkiM7fzUldyDoXIpAKmcNTXJBR8KfrVtcFCEWGB6T55blQfHbOm4MKRIlLSsng8IOzg4uIhjj2qxhyphenhyphen1bhOq9y01lHA/s1600/BPR_Render_01_24_2012.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 348px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqSfnIgvpmweitKUSvd2gTlOKTqEd_Dj_My5Y5-frJE3UK5sdOiwkiM7fzUldyDoXIpAKmcNTXJBR8KfrVtcFCEWGB6T55blQfHbOm4MKRIlLSsng8IOzg4uIhjj2qxhyphenhyphen1bhOq9y01lHA/s400/BPR_Render_01_24_2012.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5701349309731778066" /></a><br /><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div>My Doodle for today</div>Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-60695321719374076772012-01-21T21:56:00.000-08:002012-01-21T21:57:44.763-08:00Nice Tutorial on dockControl of Windows in Maya<div>In Maya 2011 there were new dockControl features that can be accessed via MEL script. This is a great link talking about how to send commands to this.</div><div><br /></div><a href="http://webcache.googleusercontent.com/search?q=cache:73Q-LFhvgb0J:mayastation.typepad.com/maya-station/2010/04/dockcontrol-new-to-maya-2011.html+&cd=3&hl=en&ct=clnk&gl=us">http://webcache.googleusercontent.com/search?q=cache:73Q-LFhvgb0J:mayastation.typepad.com/maya-station/2010/04/dockcontrol-new-to-maya-2011.html+&cd=3&hl=en&ct=clnk&gl=us</a>Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-51439544628772202712012-01-20T15:05:00.000-08:002012-01-20T15:10:57.701-08:00Project Algol Test shot<div><br /></div><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dyvO4clAInhymtXygkjsZXKT92SPOfBLYGa9dbr0_jazqHTwpPsKw0Vqf41hXZ-PCSYSxT7PhPARixbK_eoTA' class='b-hbp-video b-uploaded' frameborder='0'></iframe><div>This is a rendered test shot from one of my current independent projects. </div>Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-65909027637832846762012-01-20T05:00:00.000-08:002012-01-20T05:02:08.448-08:00Head Doodle 01/19/2012<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh1DAepiXDO8wEWx3I2uce1EmLLP9G2wM2wjLxbtDaOIeZxhp4DpxUBtrIoMR2Ku6vJxhtI7hglBYyqCt8nyXpVUKEmsCNzwhvQxCPJWvYuGFs4arzIHeYBi_IhGNLUmNJsBcucCpMOh4/s1600/HeadDoodle_01_19_2012.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 395px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh1DAepiXDO8wEWx3I2uce1EmLLP9G2wM2wjLxbtDaOIeZxhp4DpxUBtrIoMR2Ku6vJxhtI7hglBYyqCt8nyXpVUKEmsCNzwhvQxCPJWvYuGFs4arzIHeYBi_IhGNLUmNJsBcucCpMOh4/s400/HeadDoodle_01_19_2012.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5699698606432441410" /></a><br /><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div>Head Doodle for Jan 19, 2012</div>Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-3998448456245975732012-01-14T23:02:00.001-08:002012-01-14T23:34:31.818-08:00Refining New Technique<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmB-WlgZroKk3XUC01292e3OHGCgb9fRfhe5qEA7E4jeD7UdikcPtNOJ0HItB0F935ZfOWCGNB_i2RFdtpy1zJlxZYyi23FYBJd8KnaGjG4zjq_JfZT3dzJrTgX6MCoV3T-9DRmy7f7oM/s1600/BPR_Render.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 345px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmB-WlgZroKk3XUC01292e3OHGCgb9fRfhe5qEA7E4jeD7UdikcPtNOJ0HItB0F935ZfOWCGNB_i2RFdtpy1zJlxZYyi23FYBJd8KnaGjG4zjq_JfZT3dzJrTgX6MCoV3T-9DRmy7f7oM/s400/BPR_Render.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5697758869770467458" /></a><br /><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div>Doodle for today.</div>Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-56725915296627218192012-01-13T05:45:00.001-08:002012-01-13T05:46:00.454-08:00Refinement of sculpt<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB0czabF00-TlseR5Eo9quhywIq2u5sw-UfDf4xBq5JyzXtrtjIQ1xg3pJoDapADv4eeoZu5ovFZcO2b1pQUHuZCI_0VNkj0p1r9IAmfD7IKLRy3plVsHvWjksIZvnj_yfOtiShf5fLAI/s1600/BPR_Render.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 328px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB0czabF00-TlseR5Eo9quhywIq2u5sw-UfDf4xBq5JyzXtrtjIQ1xg3pJoDapADv4eeoZu5ovFZcO2b1pQUHuZCI_0VNkj0p1r9IAmfD7IKLRy3plVsHvWjksIZvnj_yfOtiShf5fLAI/s400/BPR_Render.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5697112359087467890" /></a><br /><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div>Continuing to refine.</div>Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-39415146674559554462012-01-12T06:09:00.001-08:002012-01-12T06:10:24.011-08:00Doodle_01_12_2012<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPTs93n2TxkRgQW8HGnmtEhC_-ypdjeTSb0nWUXcVcTFMIroIRbvmgACG0R1y6fDq7PPy1hSBBGCdz5WZtLL4NCTzw8vFmdw6r6p05iqUgEHpcbs0WB4Y9XSEmKpttE8dsiPxkAq-gZFs/s1600/Head_Doodle_01_12_2012_BPR_Render.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 397px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPTs93n2TxkRgQW8HGnmtEhC_-ypdjeTSb0nWUXcVcTFMIroIRbvmgACG0R1y6fDq7PPy1hSBBGCdz5WZtLL4NCTzw8vFmdw6r6p05iqUgEHpcbs0WB4Y9XSEmKpttE8dsiPxkAq-gZFs/s400/Head_Doodle_01_12_2012_BPR_Render.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5696747547817878466" /></a><br /><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div>Today's doodle.</div>Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-29236643400744986022012-01-11T04:51:00.000-08:002012-01-11T15:03:01.878-08:00Doodle_01_10_2011<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSNdutf-ZjisiasmXkMXD1Nif4nbJR8CJNuM4eDTg4nRbs_I7solwW-_sRewDx8NEjWrW-N0pvmfnKXIJBHvC4j1KyvoIIPPdZrQaB1aqssvJmBzY_yP9_b9hgyo1hcns6rdP23jLeqxE/s1600/GirlHeadDoodle_01_10_2012.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 365px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSNdutf-ZjisiasmXkMXD1Nif4nbJR8CJNuM4eDTg4nRbs_I7solwW-_sRewDx8NEjWrW-N0pvmfnKXIJBHvC4j1KyvoIIPPdZrQaB1aqssvJmBzY_yP9_b9hgyo1hcns6rdP23jLeqxE/s400/GirlHeadDoodle_01_10_2012.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5696356533766984290" /></a><br /><br /><br /><br /><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div>The quick doodle for today.</div>Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-673242771907308042012-01-09T05:25:00.001-08:002012-01-09T05:25:58.906-08:00Doodling tonight<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKxPvJyplv_w1f-L8RiN1C-32yu96PRdMsJ9K4pEVVc5AouyfdDpeXxwHkvpa6tIlJkiYE1fMlBsmmz6zqVIl7v0xcSQJR_l7dlwvdLNNesIJUPZJIgLEWLpbwO5iYz_-RWkSPliiqz5U/s1600/HEadDoodle.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 367px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKxPvJyplv_w1f-L8RiN1C-32yu96PRdMsJ9K4pEVVc5AouyfdDpeXxwHkvpa6tIlJkiYE1fMlBsmmz6zqVIl7v0xcSQJR_l7dlwvdLNNesIJUPZJIgLEWLpbwO5iYz_-RWkSPliiqz5U/s400/HEadDoodle.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5695622854652457826" /></a><br /><br />Wasnt going to go to sleep till i got a quick doodle out.Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-4368493329743625662012-01-06T15:26:00.003-08:002012-01-06T15:26:58.196-08:00Great tutorial for Usebackground with Final Gatherhttp://vimeo.com/21709262Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-8793717828373084502012-01-06T15:06:00.000-08:002012-01-06T15:26:25.785-08:00Background Shader rendering in Mental RaySome suggestions on problems with Backround shader.<br /><br />http://www.digitaltutors.com/forum/showthread.php?16627-use-background-shader-mental-ray-maya-2009Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-55340643017897253592012-01-04T13:24:00.000-08:002012-01-04T13:58:33.024-08:00Final Gather<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN6VFguSaKlMOQQh-7arNqMC4i8zuk8nsverarcMSzrWJ0KjRzD-qPFQTXy8cMCj74mj0lnMi7cdlIihejtogGafypK5HDRPJcfoqjm9mVplSrLbnt376EU4ex9zhZAUcP5PY7WM1i27M/s1600/FinalGatherPoints_example.jpeg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN6VFguSaKlMOQQh-7arNqMC4i8zuk8nsverarcMSzrWJ0KjRzD-qPFQTXy8cMCj74mj0lnMi7cdlIihejtogGafypK5HDRPJcfoqjm9mVplSrLbnt376EU4ex9zhZAUcP5PY7WM1i27M/s400/FinalGatherPoints_example.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5693892003980027986" /></a><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwnO1M4xHSeXgOarHGHYrCUns-3l6JZ6S8lC3VtM_l3YyawDN_XWcL4UYsU7Ahmc28C5d6EbrZ2L2s-2V7zcnp5x0pLmas5LIKuR1VTYL1_PlpYGN2eX0AglFwYAXCYOXVY2-K7MDGU6I/s1600/FinalGather_example.jpeg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwnO1M4xHSeXgOarHGHYrCUns-3l6JZ6S8lC3VtM_l3YyawDN_XWcL4UYsU7Ahmc28C5d6EbrZ2L2s-2V7zcnp5x0pLmas5LIKuR1VTYL1_PlpYGN2eX0AglFwYAXCYOXVY2-K7MDGU6I/s400/FinalGather_example.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5693891959115496562" /></a><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6MSdb3UiKBaT-L2b-ky2uaBnrzDYUtz0MPte9KmIaXeDlhoAcb9pT9n5BsmLJDi-69kWtPegzkRw7uwTVLl0JDgYtp1IFZZEDrF7ilPuoZaae7uD6X1EPM436FOGwH5k8ojwU7EvJ2MI/s1600/FinalGatherWithAmbientOcclusions_example.jpeg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6MSdb3UiKBaT-L2b-ky2uaBnrzDYUtz0MPte9KmIaXeDlhoAcb9pT9n5BsmLJDi-69kWtPegzkRw7uwTVLl0JDgYtp1IFZZEDrF7ilPuoZaae7uD6X1EPM436FOGwH5k8ojwU7EvJ2MI/s400/FinalGatherWithAmbientOcclusions_example.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5693897546654342434" /></a><br />Final Gather does not need photons. Rays are cast for points at different parts of the scene and sample the colors of the objects the rays hit. The color information is sampled back to the starting point of the ray and then the color information is averaged.<br /><br />Digital Tutors has a great tutorial on this:<br />http://www.digitaltutors.com/11/training.php?vid=4339&autoplay=1Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-34358462665293423182012-01-04T11:54:00.001-08:002012-01-04T11:54:59.967-08:00MR Rendering a night/evening sceneNice paper on rendering night scenes.<br /><br />http://wiki.bk.tudelft.nl/toi-pedia/MR_Rendering_a_night/evening_sceneOscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-75722902291475113502012-01-03T14:57:00.000-08:002012-01-03T14:58:59.108-08:00Paint Effects W/ Physical Sun Sky<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho5FlqlZcwn_cnGLw9FlHSwgBeuamO3qk6ipPjPsr5Nc0AXJzlaDRebsm_vEAJBpEdU47J8XHElCXQGyAI3SGlqqumWdelTUbDhNGI7SlRnIwA37yNZQa8AMgX2pws_2CEhOrHNqGQAzE/s1600/paintEffectsConvertedToPolysWithPhysicalSunSky.jpeg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho5FlqlZcwn_cnGLw9FlHSwgBeuamO3qk6ipPjPsr5Nc0AXJzlaDRebsm_vEAJBpEdU47J8XHElCXQGyAI3SGlqqumWdelTUbDhNGI7SlRnIwA37yNZQa8AMgX2pws_2CEhOrHNqGQAzE/s400/paintEffectsConvertedToPolysWithPhysicalSunSky.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5693543986870087330" /></a><br /><br />These are Paint Effects, converted to polygons with Physical Sun Sky.Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-29228746188218206392012-01-03T14:45:00.001-08:002012-01-03T14:46:06.455-08:00MIA_MATERIAL_X<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilKnK8i0bM0K3ceyqeyYzHBxGjo-njWfmpKR1_anF4td-qopnW5wt4bRE_iRKIdoIT5DmCtFin_YqxquR_kAvDq5C2jR33E5Jg8YAyT-azemuc5zIsxpWSdPl2_mWx-jWXpXEVdB73mC4/s1600/MIA_Material_X_Example.jpeg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilKnK8i0bM0K3ceyqeyYzHBxGjo-njWfmpKR1_anF4td-qopnW5wt4bRE_iRKIdoIT5DmCtFin_YqxquR_kAvDq5C2jR33E5Jg8YAyT-azemuc5zIsxpWSdPl2_mWx-jWXpXEVdB73mC4/s400/MIA_Material_X_Example.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5693540660389666210" /></a><br /><br />mia_material_x really kicks butt.Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-38230252011624859692012-01-03T02:39:00.000-08:002012-01-05T03:44:13.054-08:00Portal Lights Kick butt<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPlxOFvAbNta-mUWXifWdc-WJF9OtjMm4FZ_48aSo-fW-eOHFrCrrxyzmnrqi8BpVQoAc3mo3QXXXOPcWwdCH-KO7bUSQ_-PPIcfi_UpyoOZHXeFd5fmdhHn8pVHCSOt40ldiBcPQeeo0/s1600/PortalLightREsult.jpeg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPlxOFvAbNta-mUWXifWdc-WJF9OtjMm4FZ_48aSo-fW-eOHFrCrrxyzmnrqi8BpVQoAc3mo3QXXXOPcWwdCH-KO7bUSQ_-PPIcfi_UpyoOZHXeFd5fmdhHn8pVHCSOt40ldiBcPQeeo0/s400/PortalLightREsult.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5693353743639030946" /></a><br /><br />These are the results of a simple portal light test. The only light is a Physical Sun/Sky node that ware placed as the environment on the camera. Then a portal light was placed in the opening and used to pipe the light in from outside.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLJ2QXRiun3c0e9ecTIFrg4PHc7QVYX8i4BfehBwt6slcnsNn7eRKCYD_wFssheSCIGCetdi97Tf_IKEACHQbEzgGYIpfU4i_IGmmeJS0hDVap9g25Il6x5F85djl3z7ytNNlQL4yS2L4/s1600/NoProtalPortalLightREsult.jpeg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLJ2QXRiun3c0e9ecTIFrg4PHc7QVYX8i4BfehBwt6slcnsNn7eRKCYD_wFssheSCIGCetdi97Tf_IKEACHQbEzgGYIpfU4i_IGmmeJS0hDVap9g25Il6x5F85djl3z7ytNNlQL4yS2L4/s400/NoProtalPortalLightREsult.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5694112150958408722" /></a><br />With no Portal Light (Or sphere).Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-74728195834163540262012-01-02T17:34:00.001-08:002012-01-02T17:34:37.191-08:00Environment Fog in Mental RayHow to add an environment fog to a mental ray scene<br /><br />By default the environment node reside in the Maya software render settings, under render options<br />Once you create the node, mental ray will respect it in rendering<br /><br />This tip found at:<br />http://mayastation.typepad.com/maya-station/2010/03/how-to-add-an-environment-fog-to-a-mental-ray-scene.htmlOscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-85959796056318427872012-01-02T14:00:00.001-08:002012-01-02T15:06:46.523-08:00Great waterfall simulationhttp://area.autodesk.com/blogs/duncan/waterfall_using_fluids_and_nparticles<br /><br />It is also complimented with this tutorial.<br /><br />http://www.autodesk.com/us/maya/2011help/index.html?url=./files/WS1a9193826455f5ff-75c1f7c3124f51ccbd1-3c8b.htm,topicNumber=d0e450399Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-50975875026882197292012-01-02T13:02:00.001-08:002012-01-02T13:05:20.034-08:00A great script at fluid emmissions with particles.Can't believe it's been just over a year since my last post here. Figured I'd make use of this blog by linking important findings in the Maya world here.<br />Today I found a script online that lets particles emit fluids on Maya.<br /><br />I found the script at this address on the Area:<br />http://area.autodesk.com/forum/autodesk-maya/dynamics/emit-fluids-from-particles/<br /><br />---------------The Script-----------------------------<br /><br />// get particle position<br />float $pos[] = particleShape1.worldPosition;<br />//find out which fluid voxel is at that position.<br />vector $voxel = `fluidVoxelInfo -voxel $pos[0] $pos[1] $pos[2] fluid1`;<br />$vX = $voxel.x;<br />$vY = $voxel.y;<br />$vZ = $voxel.z;<br />//get particle velocity<br />float $vel[] = particleShape1.worldVelocity;<br />//emit density and velocity in specified voxel.<br />setFluidAttr -at “density” -ad -fv 5 -xi $vX -yi $vY -zi $vZ “fluid1”;<br />setFluidAttr -at “velocity” -ad -vv $vel[0] $vel[1] $vel[2] -xi $vX -yi $vY -zi $vZ “fluid1”;<br /><br /><br />---------------Result-------------------------<br /><object width="640" height="360"><param name="movie" value="http://www.youtube.com/v/6tJBJLYHeDI&hl=en_US&feature=player_embedded&version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/6tJBJLYHeDI&hl=en_US&feature=player_embedded&version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object>Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-55050482578912685232010-12-16T05:25:00.001-08:002010-12-16T05:26:06.093-08:00Girl With Hair Mild Refinement<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1DI3kY9hyphenhypheniMHcLMFw9afLqIKDAfOWBKckOAcUkweyQtedoW9cObLzXVGLrNMFDpcIi30LjPgZTT0C8vmzBLiz5u3UhitMTpcmALLeiw7Al2s6BIOekZGDkejdDqsKHQevzkppaCAyAso/s1600/girl_Whair.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 389px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1DI3kY9hyphenhypheniMHcLMFw9afLqIKDAfOWBKckOAcUkweyQtedoW9cObLzXVGLrNMFDpcIi30LjPgZTT0C8vmzBLiz5u3UhitMTpcmALLeiw7Al2s6BIOekZGDkejdDqsKHQevzkppaCAyAso/s400/girl_Whair.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5551270832714399026" /></a><br />I couldn't let my self go to bed before I refined this one a little bit more.Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-710686354994220982010-12-15T03:47:00.000-08:002010-12-15T03:50:18.812-08:00Head With Hair<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpRGrzUYoFZYAEbBf-cVVCzNKOzcWvWDDjkUpxS7wnr_7PSlBLgoiMns3eTYHr8Pgs7D92ofEGj3bscqadPyEH44aG4D_KbgYvJJ8txcI9WUB2wx-DcMcZU-raSIC2Pi2Ue1IQ10Xnjvs/s1600/GirlHead.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 398px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpRGrzUYoFZYAEbBf-cVVCzNKOzcWvWDDjkUpxS7wnr_7PSlBLgoiMns3eTYHr8Pgs7D92ofEGj3bscqadPyEH44aG4D_KbgYvJJ8txcI9WUB2wx-DcMcZU-raSIC2Pi2Ue1IQ10Xnjvs/s400/GirlHead.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5550874507188353906" /></a><br /><br />Just tooling around with ZBrush more. This started out as a sphere... I've got to fix the ear.Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-32931985683202097982010-12-01T13:26:00.001-08:002010-12-01T13:29:02.412-08:00Happy Penguin<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFdwJqyMK8uirKBkWjEgRWW6Ubdik5OkcJd3FRP7UjXtWYrYpx4D2XDbDEEr17aq5kBTDl-414FSir9lkoc7lal3dNxFxD7SvOmkaeVeajz8bWXhowigndFHcwhFTYyXvNhxJIfZ-SX08/s1600/happyPengin.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFdwJqyMK8uirKBkWjEgRWW6Ubdik5OkcJd3FRP7UjXtWYrYpx4D2XDbDEEr17aq5kBTDl-414FSir9lkoc7lal3dNxFxD7SvOmkaeVeajz8bWXhowigndFHcwhFTYyXvNhxJIfZ-SX08/s400/happyPengin.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5545829006885971426" /></a><br />Woke up with this image in my head. Figured I'd try and reproduce it. It's a happy penguin. Still learning ZBrush, but it's coming along.Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-31671036060360323972010-11-11T13:31:00.001-08:002010-11-11T13:33:49.424-08:00Continuing with Zbrush<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2kQHe0fBlF8dM2w-o9L5VpuMWdGGG5Ks4GyMn-OoEXkqrwxFHI_Nh0ZvwRdo3W0q2ynJd1NrlurBv9mJCrCCG1DmqdDj5NiV0U1kPOB7S9Yl3dqx_GEtaytelZxLDePwyaaUjjdfQNFc/s1600/Oscar_Nov11_Clothing_Progression01.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 258px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2kQHe0fBlF8dM2w-o9L5VpuMWdGGG5Ks4GyMn-OoEXkqrwxFHI_Nh0ZvwRdo3W0q2ynJd1NrlurBv9mJCrCCG1DmqdDj5NiV0U1kPOB7S9Yl3dqx_GEtaytelZxLDePwyaaUjjdfQNFc/s400/Oscar_Nov11_Clothing_Progression01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5538408139415295298" /></a><br />Continuing with learning zbrush I doodled some clothing for a character I posted earlier.Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-26703167781899323862010-10-26T03:25:00.000-07:002010-10-26T03:33:06.895-07:00Learning Zbrush<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnuBNIRxOLGLKewAbbo-584AnjCQk-PTmrARnLk93VdP0gmwWo97Mf6uRz5w0fxzR70wexUZhxiZRLRZ3Fp34W7vfSyprz8742y5A17doHqyCEbXmIAobTLubikME3H8wR2VUjq7ExFmY/s1600/GirlHead.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 384px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnuBNIRxOLGLKewAbbo-584AnjCQk-PTmrARnLk93VdP0gmwWo97Mf6uRz5w0fxzR70wexUZhxiZRLRZ3Fp34W7vfSyprz8742y5A17doHqyCEbXmIAobTLubikME3H8wR2VUjq7ExFmY/s400/GirlHead.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5532300617022963346" /></a><br />Ran into some limmitations with Mudbox. So I'm giving Zbrush a try.<br /><br />Here is a quick doodle.Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0tag:blogger.com,1999:blog-3573726166795016111.post-33287954813307376612010-10-25T05:28:00.000-07:002010-10-25T05:29:51.390-07:00Website redesignMy website has been redesigned. It took some time to get the AS to work but I like the results of the interface.Oscar B. arthttp://www.blogger.com/profile/04584842191791437492noreply@blogger.com0